Tuesday, May 17, 2011
The Temple on Glacin IV
So, a brief text block to describe my idea. The setting is an ancient (yet much more advanced) ruined temple. This set of ruins is one of a great many more, probably thousands. I certainly don't know, I can't fly out there to count. The idea is inspired a lot by the Jedi in Star Wars (architecturally) and the theme more from Uncharted. I'm trying to design the layout of the temple grounds with gameplay in mind, which is interesting because a lot of the things I want to do would interrupt the flow of the level even though it would probably look good artistically in the setting. Anyway, the pallet for the architecture is like white marble with gold inlays and designs, while the glow from the still-active technology is more of a softer blue -- most of the time.
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I like your modular pieces, and that you mapped out everything with the players in mind. It looks great so far I'm intrested to see where this project goes.
ReplyDeleteI really can't wait to see how this looks--I also would like to see the color concepts you have. I love the Bonsai idea.
ReplyDeleteNice concept. I look forward to actually seeing it.
ReplyDeleteI like the general layout seems like you gave the level a lot of thought. I am interested in seeing more details on the main building and what the courtyard would look like.
ReplyDeleteYou should take a look at Babylon architecture like: http://studyguide4arthistory.files.wordpress.com/2010/03/1720ishtar20gate20from20babylon1.jpg
ReplyDeleteI think it would be helpful.
I really like the concept you have. I would really like to see how the colors are going to be layed out on the architecture.
ReplyDeleteI like that you're approaching this project from a level design aspect, and keeping functionality in mind.I'd have to say I'm interested to see what kind of topology the environment will have.
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