
Tuesday, May 31, 2011
Castle on a Cliff: Ecosystem 2
Terrain and Ecosystem Update



Monday, May 30, 2011
Race Circuit Elevation Chart
Tuesday, May 24, 2011
Joshua Morrison's Terrain Render
Terrain WIP
Teresa Updates
Terrain WIP
Castle on a Cliff: Ecosystem
Meditation Tree

The amount of time I had to work over the weekend was very little, so I have limited progress to show. I got the concept down for the meditation tree that is the central focus of the temple grounds. I wanted to throw colors in as a rough idea but I didn't get around to it. I plan on finishing up the architecture pieces and throwing color into them and the tree before next SCRUM meeting.
Thursday, May 19, 2011
Caslte on a Cliff 2
I was very busy the past two days and this is all I could get out. I have a top down map and I am still working on the colored example, but it gives you a better feel on the color palette. I will flesh out the buildings and the ecosystem when we get to them. I also changed a few things on the concept art. I got rid of the moat because it would not make much sense and I change the flow of the water so that the water wheels would get more flow.



Wednesday, May 18, 2011
Teresa's World Concept--take 2.


This scene is going to have two houses, a carriage, a stream of water with a bridge over top, and a forest surrounding it.
Joshua Morrison's Concept Style Guide

Here is the updated concept for my world. I have my modular cabin made up of two logs one short one long. A door, window, roof plane, and triangle roof plane. I added a stone wall that could also double as support for the cabin. I also drew up some small shrubbery that can be places on one plane and duplicated around to make the illusion of bushes.
Tuesday, May 17, 2011
Modular Pieces for Afflicted
heather hall photo collage concept
Castle on a Cliff
I am creating a castle town by on a cliff! I got the idea from a concept art done for Fable 3: Here. I wanted to create a medieval town in an interesting way so I added water. The last picture are my thumbnails of what I wanted and the first one is the concept I am going with. It shall be colored soon...



The Temple on Glacin IV

So, a brief text block to describe my idea. The setting is an ancient (yet much more advanced) ruined temple. This set of ruins is one of a great many more, probably thousands. I certainly don't know, I can't fly out there to count. The idea is inspired a lot by the Jedi in Star Wars (architecturally) and the theme more from Uncharted. I'm trying to design the layout of the temple grounds with gameplay in mind, which is interesting because a lot of the things I want to do would interrupt the flow of the level even though it would probably look good artistically in the setting. Anyway, the pallet for the architecture is like white marble with gold inlays and designs, while the glow from the still-active technology is more of a softer blue -- most of the time.
Monday, May 16, 2011
Ruined Mall

Here's the concept of the mall that I am working on. I found these really good images of a ruined mall and stores that I thought were perfect for inspiration. So I'll be taking heavily from these. I also have the general layout of the mall that I'll be building. The darker spots in the image are craters, or collapsed areas of the mall. As far as flora are concerned, I was planning on having a bunch of dead trees, as well as a dirty old, fake Christmas tree somewhere. I have not decided yet on the placement of hills, as well as some other details that I want in the piece, such as lighting fixtures, drains, fallen trees etc.
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