Thursday, August 18, 2011
Creative Fire
Here's a link to what I'm using for my portfolio site right now. All that has really changed is that I fixed some of the texture issues. Also, my LinkedIn.
Creative Fire
Linked In
Creative Fire
Linked In
Joshua Morrison
http://joshuamorrisonink.carbonmade.com/
I wanted to add a render of the base because it came out amazing..however the normals are flipped silly UDK.
Tuesday, August 16, 2011
http://joshuamorrisonink.carbonmade.com/
Still have a ton to do. The only thumbnail done is the concept art.
My Portfolio
The link to my portfolio for now. It has sections detailing the projects I've worked on in this class, as well as contact info and my LinkedIn: CreativeFire
Monday, August 15, 2011
Josh White Final
Here is a final look at my character. I really learned a lot over this semester (I finally became competent with max), and even over these last 8 weeks. As for the character, Not exactly satisfied with how it ultimately turned out ( I personally think he would have been laughed off of a PS1 Game), but I can finally say that I modeled a character. I want to get better at Character Modeling (I was surprised at how much fun it can be at times), so i think this will serve as a really fantastic insight into my beginnings.
Link to my Portfolio: http://joshwhite3d.carbonmade.com/
Tuesday, August 9, 2011
http://joshuamorrisonink.carbonmade.com/
Here is what I have been working on. I have been adding some alpha maps to add a fluffy look to the collar and to break the hair silhouette.
Spirit Material
I've been playing around in Max's material editor trying to get a translucent material for the spirit that is in my armor. I'm almost there. I want it to have more of a glowing effect. I also need to clean up the mesh of the spirit a little more before I take that and add it to my armor in zBrush, where I will do the final posing.
I plan to use one of Lynn's tutorial videos to enhance the glowing effect.
http://www.youtube.com/watch?v=FJD4yZ9k-3s
Also, here is the website that I am working with now:
http://creativefire.carbonmade.com/
Thursday, August 4, 2011
Tuesday, August 2, 2011
Not much...
I've been a little pressed for time in the past week, but I did get some work done on getting the neck of the spirit into the armor. I also fixed some of the placing of the arm so that it didn't cut into the armor pieces so much. I still have some issues with the topology of the spirit (very blocky), but I will be working on that.
Character Progress - Head
I tried a multitude of different ways to build the head this weekend. That can be attributed to the lack of progress. The method I settled on was to outline the head via a line, extrude along that line to get the first row of poly's, then start extruding edges to shape the features of the face. This was the method that worked the best. Overall, I like head modeling about as much as I like NURBS (I think NURBS are the one true enemy of the world).
Thursday, July 28, 2011
Tuesday, July 26, 2011
Person!
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